createObject
Client-side
Server-side
Shared
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Note
Dynamic objects do not automatically have physics applied to them. Use setElementVelocity (object, 0, 0, 0) to fix this.
Syntax
createObject ( )Code Examples
server
This example shows you how to automatically create an object or building element according to certain parameters.
-- Creates an 'object' or 'building' element based on certain parameters or one of the functions fails-- This function will throw an error when unexpected arguments are used-- TODO: Add LOD supportfunction createObjectOrBuilding(modelID, x, y, z, rx, ry, rz, interior, dimension) -- Validate the arguments passed assert(type(modelID)=="number", "invalid modelID passed: " .. tostring(modelID)) assert(type(x)=="number" and type(y)== "number" and type(z)=="number", "invalid position passed: " .. tostring(x) .. ", " .. tostring(y) .. ", " .. tostring(z)) if not rx then rx = 0 end if not ry then ry = 0 end if not rz then rz = 0 end assert(type(rx)=="number" and type(ry)== "number" and type(rz)=="number", "invalid rotation passed: " .. tostring(rx) .. ", " .. tostring(ry) .. ", " .. tostring(rz)) if not interior then interior = 0 end if not dimension then dimension = 0 end assert(type(interior)=="number" and interior >= 0 and interior <= 255, "invalid interior (must be 0-255) passed: " .. tostring(interior)) assert(type(dimension)=="number" and dimension >= -1 and dimension <= 65535, "invalid dimension passed (must be -1 65535): " .. tostring(dimension))
-- Dynamic object models will always have a physical properties group different than -1. local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1 -- Buildings can't be affected by dimension local isNormalDimension = dimension == 0 -- Buildings can't be placed outside regular map boundaries local isInsideMapLimits = x >= -3000 and x <= 3000 and y >= -3000 and y <= 3000
local obj, bld if isNonDynamic and isNormalDimension and isInsideMapLimits then bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior) assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior)) else obj = createObject(modelID, x, y, z, rx, ry, rz, false) assert(obj, ("Failed to create object with model ID %d at %f, %f, %f"):format(modelID, x, y, z)) setElementInterior(obj, interior) setElementDimension(obj, dimension) end return obj or bldend
-- Test this create object/building functionaddCommandHandler("testobject", function() -- This would be your object's model ID local modelID = 3556 -- This would be your object's position coordinates local x, y, z = 0, 0, 69 -- This would be your object's rotation coordinates local rx, ry, rz = 0, 0, 90 -- This would be your object's interior ID local interior = 0 -- This would be your object's dimension ID local dimension = 0
-- We use pcall to catch any errors that may be thrown local success, element = pcall(createObjectOrBuilding, modelID, x, y, z, rx, ry, rz, interior, dimension) if not success then outputDebugString(("Failed to create object or building: %s"):format(tostring(element)), 4, 255, 25, 25) return end
-- OPTIONAL: Then you can apply additional properties, like so: if getElementType(element) == "object" then setObjectScale(element, 1.69) setObjectBreakable(element, false) setElementAlpha(element, 230) end setElementCollisionsEnabled(element, true) setElementFrozen(element, false)end)