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getKeyBoundToCommand

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This function allow you get first key bound to command.

Syntax

getKeyBoundToCommand ( )

Code Examples

client

This example adds a /getcommandbind command, allowing players to see what keys are bound to the given command.

--This function is executed when the player uses the /getcommandbind [command] command.
--It outputs the key the command is bound to (if it is bound).
local function playerCommand(_, command)
if not command then --if no command name was given, output a syntax error message.
outputChatBox("* Syntax: /getcommandbind [command name] .", 255, 0, 0)
return
end
local keyName = getKeyBoundToCommand(command)
if keyName then
outputChatBox("* The command /"..command.." is bound to the "..keyName.." key.", 0, 0, 255)
else
outputChatBox("* The command /"..command.." is not bound to any keys.", 0, 0, 255)
end
end
addCommandHandler("getcommandbind", playerCommand)