getPickupWeapon
Client-side
Server-side
Shared
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This function retrieves the weapon ID of a weapon pickup.
Syntax
getPickupWeapon ( )Code Examples
server
function onPickupHitFunc ( thePlayer ) -- when a pickup is hit if getPickupType ( source ) == 2 then -- check if it's a weapon pickup local ammo = getPickupAmmo ( source ) -- get the pickup ammo if ammo < 50 then -- if ammo is less than 50 local weapon = getPickupWeapon ( source ) -- store pickup weapon giveWeaponAmmo ( thePlayer, weapon, 50 ) -- give an extra 50 ammo end endendaddEventHandler ( "onPickupHit", root, onPickupHitFunc ) -- add the function as handler for onPickupHit