isPedInVehicle
Client-side
Server-side
Shared
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Checks whether or not a given ped is currently in a vehicle.
Note
Client side IsPedInVehicle only returns true if the ped is physically inside a vehicle. To check if the ped is entering or exiting a vehicle, use: getPedOccupiedVehicle (ped) ~= false
Note
Server side IsPedInVehicle returns whether the ped is entering, inside or exiting a vehicle.
Syntax
isPedInVehicle ( )Code Examples
server
This code defines anisinvehiclecommand which tells a player whether another player is in a vehicle or not.
-- we create our handler function, where sourcePlayer is the player who sent the command,-- and checkedPlayerName is the player name specified.function outputIsInVehicle ( sourcePlayer, commandName, checkedPlayerName ) -- we get the player element from the nick specified local checkedPlayer = getPlayerFromName ( checkedPlayerName ) -- if there exists a player with that nick if ( checkedPlayer ) then -- if he's in a vehicle, if isPedInVehicle ( checkedPlayer ) then -- tell the source player outputChatBox ( checkedPlayerName .. " is in a vehicle.", sourcePlayer ) -- if he's not in a vehicle, else -- tell the source player outputChatBox ( checkedPlayerName .. " is not in a vehicle.", sourcePlayer ) end -- if it doesn't exist, else -- tell the source player outputChatBox ( "Invalid player name.", sourcePlayer ) endend
-- define a handler for the isinvehicle commandaddCommandHandler ( "isinvehicle", outputIsInVehicle )See Also
Ped Functions
- addPedClothes
- canPedBeKnockedOffBike
- createPed
- getPedAmmoInClip
- getPedAnalogControlState
- getPedAnimation
- getPedArmor
- getPedBonePosition
- getPedCameraRotation
- getPedClothes
- getPedContactElement
- getPedControlState
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedOxygenLevel
- getPedSimplestTask
- getPedStat
- getPedTarget
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedTotalAmmo
- getPedVoice
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponMuzzlePosition
- getPedWeaponSlot
- getValidPedModels
- givePedWeapon
- isPedBleeding
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDoingTask
- isPedDucked
- IsPedFootBloodEnabled
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- isPedWearingJetpack
- killPed
- playPedVoiceLine
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- resetPedVoice
- setPedAimTarget
- setPedAnalogControlState
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedChoking
- setPedControlState
- setPedDoingGangDriveby
- setPedEnterVehicle
- setPedExitVehicle
- setPedFightingStyle
- setPedFootBloodEnabled
- setPedGravity
- setPedHeadless
- setPedLookAt
- setPedOxygenLevel
- setPedStat
- setPedTargetingMarkerEnabled
- setPedVoice
- setPedWalkingStyle
- setPedWeaponSlot
- setPedWearingJetpack
- warpPedIntoVehicle