pathListDir
Client-side
Server-side
Shared
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Reads a specified directory and returns all entries inside of it. These entries can be file or folder names.
Note
Listing other resource directory can be done by passing ":resourceName/." For listing current resource (the one where code is executed), you can pass either "" or ":currentResourceName/." (preferably use first approach, because the latter will require removing this part, once result is ready)
Syntax
pathListDir ( )Code Examples
shared
This example loads all models from a certain directory
-- from https://gist.github.com/kgriffs/124aae3ac80eefe57199451b823c24eclocal function stringEndsWith(str, ending) return ending == "" or str:sub(-#ending) == endingend
-- get all files from a models directory that exists in the resource root folder (resources/ResourceName)-- and load them into the gameaddEventHandler('onClientResourceStart', resourceRoot, function() local entries = pathListDir('models') or {} for _, fileOrFolder in ipairs(entries) do if pathIsFile(fileOrFolder) then local file = fileOrFolder local modelName = tonumber(file:sub(1, -5)) if modelName then -- the full path to the file local filePath = 'models/'..file
if stringEndsWith(file, '.col') then local colData = engineLoadCOL(filePath) if colData then engineReplaceCOL(colData, modelName) end end if stringEndsWith(file, '.txd') then local txdData = engineLoadTXD(filePath) if txdData then engineImportTXD(txdData, modelName) end end if stringEndsWith(file, '.dff') then local dffData = engineLoadDFF(filePath) if dffData then engineReplaceModel(dffData, modelName) end end end end endend, false)