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removeEventHandler

Client-side
Server-side
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This functions removes a handler function from an event, so that the function is not called anymore when the event is triggered. See event system for more information on how the event system works.

Syntax

removeEventHandler ( )

Code Examples

server

This example shows how to toggle a message on/off a screen with a command.

function drawText() -- A function to draw the text we want
dxDrawText(text, 10,100) -- creates a dx text 10 pixels from left, 100 from top of the screen
end
function doText(command, ...)
if command == "starttext" then -- if player wrote /starttext
text = table.concat({...}," ") -- then we retrieve the text
addEventHandler("onClientRender", getRootElement(), drawText) -- and since addEventHandler and removeEventHandler's syntax is the same, we just define the function we use later
elseif command == "stoptext" then
removeEventHandler("onClientRender", getRootElement(), drawText) -- this time we use removeEventHandler
end
end
addCommandHandler("starttext", doText) -- add two command handlers to doText function
addCommandHandler("stoptext", doText)