setMarkerType
Client-side
Server-side
Shared
Pair: getMarkerType
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This function changes a marker's type. The type controls how the marker is displayed in the game. It's important that you use marker types that users are used to from the single player game. For example, checkpoints are used in races, rings are used for aircraft races, arrows are used for entering buildings etc.
Syntax
setMarkerType ( )Code Examples
server
This function changes all existing markers' type to the specified one.
function changeAllMarkersType ( newMarkerType ) -- we store a table with all markers local allMarkers = getElementsByType( "marker" ) -- for each marker in it, for index, aMarker in ipairs(allMarkers) do -- set its type to the one passed to this function setMarkerType( aMarker, newMarkerType ) endend