getPlayerMapBoundingBox
Client-side
Server-side
Shared
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This function gets the GUI bounding box of the player map (F11) texture.
Syntax
getPlayerMapBoundingBox ( )Code Examples
client
This example draws the text "Center of SA map" in the F11 map screen where the center of world coordinates is.
local worldPos = Vector2(0, 0) -- Center of coordinates, which is somewhere in Blueberry Acreslocal screenSize = Vector2(guiGetScreenSize())
local function drawWorldPosMapText() local mapMin, mapMax do -- We do these operations inside a block to delete intermediate variables automatically local mx, my, Mx, My = getPlayerMapBoundingBox() if mx then mapMin = Vector2(mx, my) mapMax = Vector2(Mx, My) else -- Do not continue if the screen coordinates could not be calculated (i.e. map is not showing) return end end
-- Calculate a factor in range [0, 1] which represents the relative distance to the max world coords point from the min world coords point of the given coordinates (worldPos) -- 0 means that the given point is in mapMin in a certain direction -- 1 means that the given point is in mapMax in a certain direction -- Assumes the world map is a square whose side is 6000 units long local fMx, fMy = (worldPos.x + 3000) / 6000, -(worldPos.y - 3000) / 6000 -- Do the opposite thing for the min coords point local fmx, fmy = 1 - fMx, 1 - fMy
-- Use the factors and given screen points to calculate the final screen coords of our world position in the map local screenMapPos = Vector2((fmx * mapMin.x) + (fMx * mapMax.x), (fmy * mapMin.y) + (fMy * mapMax.y))
-- Check whether our screen position is within the viewable screen area (this is not necessary when working with dxDrawText anyway) if screenMapPos.x >= 0 and screenMapPos.y >= 0 and screenMapPos.x <= screenSize.x and screenMapPos.y <= screenSize.y then -- Finally, draw our desired text local width = dxGetTextWidth("Center of SA map") dxDrawText("Center of SA map", screenMapPos.x - (width / 2), screenMapPos.y, screenMapPos.x + (width / 2), screenMapPos.y, tocolor(255, 255, 0), 1, "default", "center", "center") endendaddEventHandler("onClientRender", root, drawWorldPosMapText)See Also
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getAlivePlayers
- getControlState
- getDeadPlayers
- getLocalPlayer
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerHudComponentProperty
- getPlayerIdleTime
- getPlayerIP
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayersInTeam
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapForced
- isPlayerMapVisible
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- resetPlayerHudComponentProperty
- setControlState
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentProperty
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch