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getWeaponFiringRate

Client-side
Server-side
Shared

Pair: setWeaponFiringRate

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This gets the firing rate to be used when a custom weapon opens fire.

Syntax

getWeaponFiringRate ( )

Code Examples

client

This example creates a minigun at the center of the map and creates a/fireratecommand that outputs its firerate to the player who types it.

local weapon = createWeapon("minigun", 0, 0, 3)
function outputMinigunFireRate()
outputChatBox("Fire rate: " .. getWeaponFiringRate(weapon))
end
addCommandHandler("firerate", outputMinigunFireRate)

See Also