setWeaponFiringRate
Client-side
Server-side
Shared
Pair: getWeaponFiringRate
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
This function sets the firing rate to be used when a custom weapon is in firing state.
Syntax
setWeaponFiringRate ( )Code Examples
client
This example makes the Desert Eagle gun fire faster.
addEventHandler("onClientResourceStart", resourceRoot,function() local weapon = createWeapon ("deagle",0,0,10) -- create the weapon (deagle) setWeaponAmmo(weapon,5000) -- set weapon ammo to 5000 setWeaponState(weapon, "firing") -- in firing state. setWeaponFiringRate (weapon,2) -- change the weapon firing rateend)