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getWeaponNameFromID

Client-side
Server-side
Shared

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This function allows you to retrieve the name of a weapon from an ID.

Note

You can also retrieve the name of other methods of death, such as Fall and Rammed.

Syntax

getWeaponNameFromID ( )

Code Examples

server

This example displays a death message in the format of "*Killerkilleddead(Weapon)"

function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies
local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath'
local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson'
if ( killer ) then --if there was a killer
local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson'
if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself
outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets
else --if the killer is not the same as the person who died
outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets
end
else --if there was no killer
outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that the person died and how he died
end
end
addEventHandler ( "onPlayerWasted", root, scriptOnPlayerWasted ) --add an event handler for onPlayerWasted

Issues

ID Description
514 getWeaponNameFromID() returns duplicate ID's for 10/11 and 12/13