giveWeapon
Client-side
Server-side
Shared
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giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Note
When setting ammo for weapons in slot 0,1,10,11 or 12, the ammo max is 1 When setting ammo for weapons in slot 3,4,5, the ammo is added When setting ammo for weapons in slot 2,6,7,8,9 and the slot weapon is changing, the ammo is replaced
Syntax
giveWeapon ( )Code Examples
server
Example 1:This example gives a player an M4 with 200 ammo whenever they spawn.
function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammoendaddEventHandler ( "onPlayerSpawn", root, giveWeaponsOnSpawn ) -- attach the event handler