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setGravity

Client-side
Server-side
Shared

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This function sets the server's gravity level.

Note

This will override setPedGravity applied to peds/players. Setting the gravity level to different values on clients can cause animation bugs (players floating across ground because players see different fall animation.)

Syntax

setGravity ( )

Code Examples

server
function grav ( sourcePlayer, command, level )
local level = tonumber(level)
if (not level) then return end
setGravity ( tonumber(level) )
end
addCommandHandler ( "setgravity", grav )

See Also

World Functions