createColCircle
Client-side
Server-side
Shared
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
This function creates a collision circle. This is a shape that has a position and a radius and infinite height that you can use to detect a player's presence. Events will be triggered when a player enters or leaves it.
Tip
To visualize a colshape when writing scripts, use the client console command showcol
Syntax
createColCircle ( )Code Examples
server
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console functionset_zone.
local theZone
function shapeHit(thePlayer) outputChatBox(getPlayerName(thePlayer).. " is in the zone!")end
function setZone(playerSource, commandName, fX, fY, fRadius) local fX, fY, fRadius = tonumber(fX), tonumber(fY), tonumber(fRadius) if (not fX) or (not fY) or (not fRadius) then outputChatBox("Syntax: /"..commandName.." [X] [Y] [Radius]", playerSource) else if (theZone ~= nil) then destroyElement(theZone) end local tempCol = createColCircle(fX, fY, fRadius) addEventHandler("onColShapeHit", tempCol, shapeHit) outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) theZone = tempCol endendaddCommandHandler("set_zone", setZone, false, false)See Also
Colshape Functions
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPointPosition
- getColPolygonPoints
- getColShapeRadius
- getColShapeSize
- getColShapeType
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize