createColCuboid
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.
Attaching a cuboid colshape to another element may give unexpected results as the origin is not at the cuboid centre. Try using a collision sphere for attaching instead
To visualize a colshape when writing scripts, use the client console command showcol
Syntax
createColCuboid ( )Code Examples
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console functionset_zone.
local theZone
function shapeHit(thePlayer) outputChatBox(getPlayerName(thePlayer).. " is in the zone!")end
function setZone(playerSource, commandName, fX, fY, fZ, fWidth, fDepth, fHeight) local fX, fY, fZ, fWidth, fDepth, fHeight = tonumber(fX), tonumber(fY), tonumber(fZ), tonumber(fWidth), tonumber(fDepth), tonumber(fHeight) if (not fX) or (not fY) or (not fZ) or (not fWidth) or (not fDepth) or (not fHeight) then outputChatBox("Syntax: /"..commandName.." [X] [Y] [Z] [Width] [Depth] [Height]", playerSource) else if (theZone ~= nil) then destroyElement(theZone) end local tempCol = createColCuboid(fX, fY, fZ, fWidth, fDepth, fHeight) addEventHandler("onColShapeHit", tempCol, shapeHit) outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) theZone = tempCol endendaddCommandHandler("set_zone", setZone, false, false)See Also
Colshape Functions
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPointPosition
- getColPolygonPoints
- getColShapeRadius
- getColShapeSize
- getColShapeType
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize