createColRectangle
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This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See Rectangle for a definition of a rectangle. XY marks on the south west corner of the colshape.
Attaching a rectangle colshape to another element may give unexpected results as the origin is not at the rectangle centre. Try using a collision circle for attaching instead
To visualize a colshape when writing scripts, use the client console command showcol
Syntax
createColRectangle ( )Code Examples
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console functionset_zone.
local theZone
function shapeHit(thePlayer) outputChatBox(getPlayerName(thePlayer).. " is in the zone!")end
function setZone(playerSource, commandName, fX, fY, fWidth, fHeight) local fX, fY, fWidth, fHeight = tonumber(fX), tonumber(fY), tonumber(fWidth), tonumber(fHeight) if (not fX) or (not fY) or (not fWidth) or (not fHeight) then outputChatBox("Syntax: /"..commandName.." [X] [Y] [Width] [Height]", playerSource) else if (theZone ~= nil) then destroyElement(theZone) end local tempCol = createColRectangle(fX, fY, fWidth, fHeight) addEventHandler("onColShapeHit", tempCol, shapeHit) outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) theZone = tempCol endendaddCommandHandler("set_zone", setZone, false, false)See Also
Colshape Functions
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPointPosition
- getColPolygonPoints
- getColShapeRadius
- getColShapeSize
- getColShapeType
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize