fxAddBlood
Client-side
Server-side
Shared
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Creates a blood splatter particle effect.
Syntax
fxAddBlood ( )Code Examples
client
This example creates blood effects when a player gets shot.
function BloodonDamage( attacker, weapon, bodypart, loss ) if loss > 25 then -- if the player loses more than 25 hp, then... local x, y, z = getElementPosition( source ) -- get player's position for adding blood local randombloodamount = math.random( 1, 3 ) -- random blood amount 1-3 fxAddBlood ( x, y, z-2, 0.00000, 0.00000, 0.00000, randombloodamount, 1 ) -- this adds blood to player's current position endendaddEventHandler( "onClientPlayerDamage", root, BloodonDamage ) -- calls the function when a player loses hp