fxAddTankFire | Multi Theft Auto: Wiki Skip to content

fxAddTankFire

Client-side
Server-side
Shared

This page is incomplete! Help wanted!

Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.


This function creates a tank firing particle effect.

Syntax

fxAddTankFire ( )

Code Examples

client

This example will create a Tank Fire Effect at your weapon's muzzle position

addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
if weapon == 0 then return end -- If the player is unarmed, return end.
local mX, mY, mZ = getPedWeaponMuzzlePosition(localPlayer)
fxAddTankFire(mX, mY, mZ, 0, 90, 0)
end)