fxAddBulletImpact
Client-side
Server-side
Shared
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
Creates a bullet impact particle effect, consisting of a small smoke cloud and a number of sparks.
Syntax
fxAddBulletImpact ( )Code Examples
client
This example will create a Bullet Impact Effect on the position of the bullet impact.
addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if weapon == 0 then return end -- If the player is unarmed, return end. fxAddBulletImpact(hitX, hitY, hitZ, 0, 0, 0, math.random(1, 2), math.random(2, 5), 1.0)end)