getNetworkStats
Client-side
Server-side
Shared
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
This function returns network status information.
Syntax
getNetworkStats ( )Code Examples
server
This example outputs the local players network status information to their console when using the /netstatus command
function netStatus() for index, value in pairs(getNetworkStats()) do outputConsole(index..": "..value) end outputChatBox("Network status output to console", 0, 255, 0)endaddCommandHandler("netstatus", netStatus)See Also
Utility Functions
- addDebugHook
- bitAnd
- bitArShift
- bitExtract
- bitLRotate
- bitLShift
- bitNot
- bitOr
- bitReplace
- bitRRotate
- bitRShift
- bitTest
- bitXor
- createTrayNotification
- debugSleep
- decodeString
- deref
- downloadFile
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getFPSLimit
- getKeyboardLayout
- getLocalization
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getProcessMemoryStats
- getRealTime
- getServerIp
- getTickCount
- getTimerDetails
- getTimers
- gettok
- getUserdataType
- getVersion
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isShowCollisionsEnabled
- isShowSoundEnabled
- isTimer
- isTimerPaused
- isTransferBoxAlwaysVisible
- isTransferBoxVisible
- isTrayNotificationEnabled
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- ref
- removeDebugHook
- resetTimer
- setClipboard
- setDevelopmentMode
- setFPSLimit
- setTimer
- setTimerPaused
- setTransferBoxVisible
- setWindowFlashing
- sha256
- showCol
- showSound
- split
- teaDecode
- teaEncode
- tocolor
- toJSON
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub