setFPSLimit
Client-side
Server-side
Shared
Needs checking
This function was partially migrated from the old wiki. Please review manually:
- Missing section: Issues when increasing FPS
- Missing section: Fix for climbing over certain objects
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This function sets the maximum FPS (Frames per second) that players on the server can run their game at.
Note
When set client side, the actual limit used is the lowest of both the server and client set values. Starting from version [ r21313 ] and above fpsLimit range is 25-32767 . In older MTA releases it was 25-100 .
Syntax
setFPSLimit ( )Code Examples
server
function fpsFunction(commandName, fpsLimit) local newFPS = tonumber(fpsLimit)
if not newFPS then outputChatBox("Syntax: /" .. commandName .. " [FPS] - to limit your own FPS.") return false end
if newFPS < minFPS or newFPS > maxFPS then outputChatBox("Please enter a value between " .. minFPS .. " and " .. maxFPS .. ".") return false end
local currentLimit = getFPSLimit() local setNewFPS = (newFPS ~= currentLimit)
if (setNewFPS) then outputChatBox("Your FPS have been limited to: " .. newFPS .. ".") setFPSLimit(newFPS) endendaddCommandHandler("fpslimit", fpsFunction)See Also
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