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getElementBonePosition

Client-side
Server-side
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Returns the 3D world coordinates of a specific bone of a given element. Currently the Player and Ped element types are accepted.

Tip

If you want to attach an element to a bone, see attachElementToBone .

Syntax

getElementBonePosition ( )

Code Examples

client

This example outputs the X, Y, Z world position of the local player bone specified through a command:

function getBonePosition (commandName, boneId)
if not tonumber (boneId) then
outputChatBox ("You didn't insert an bone ID!", 255, 0, 0)
return false
end
local x, y, z = getElementBonePosition (localPlayer, boneId)
outputChatBox ("The bone position is: "..x..", "..y..", "..z)
end
addCommandHandler ("getboneposition", getBonePosition)

See Also

Element Functions