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updateElementRpHAnim

Client-side
Server-side
Shared

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This function updates GTA bone animation for a given element. Currently the Player and Ped element types are accepted. It must be called after setElementBoneRotation for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.

Tip

If you want to attach an element to a bone, see attachElementToBone .

Syntax

updateElementRpHAnim ( )

Code Examples

client
addEventHandler("onClientPedsProcessed",root,function()
for i,v in ipairs(getElementsByType('player',root,true)) do -- loop all players
-- just an exmaple anim
setElementBoneRotation(v, 33, 0, 295.2, 0)
setElementBoneRotation(v, 23, 0, 298.8, 0)
setElementBoneRotation(v, 4, 0, 46.8, 0)
setElementBoneRotation(v, 2, 0, 0, 32.4)
updateElementRpHAnim(v) -- Update ped bones animations
end
end)

See Also

Element Functions