setElementBoneRotation
Client-side
Server-side
Shared
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
This function sets the rotation of a specific bone relative to the element. Currently the Player and Ped element types are accepted.
Note
updateElementRpHAnim must be called after this function to apply bone rotation.
Tip
If you want to attach an element to a bone, see attachElementToBone .
Syntax
setElementBoneRotation ( )Code Examples
client
This example shows how you can turn a local player into a so-called 'Helicopter':
local customYaw = 0local shoulders = {22, 32}
setTimer (function () customYaw = customYaw + 20end, 10, 0)
function changeBoneRotation () local yaw, pitch, roll = getElementBoneRotation (localPlayer, 2) -- Get the element's bone rotation setElementBoneRotation(localPlayer, 2, customYaw, pitch, roll) -- Set the elements' bone rotation with custom yaw
for key, value in pairs (shoulders) do setElementBoneRotation(localPlayer, value, 0, 0, 0) -- Update the ped's shoulders rotation end updateElementRpHAnim(localPlayer) -- Update the ped's bone animationsend
addEventHandler ("onClientPedsProcessed", getRootElement(), changeBoneRotation)See Also
Element Functions
- addElementDataSubscriber
- attachElements
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- detachElements
- getAllElementData
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBonePosition
- getElementBoneQuaternion
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementSyncer
- getElementType
- getElementVelocity
- getElementZoneName
- getLowLODElement
- getRootElement
- hasElementData
- hasElementDataSubscriber
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnFire
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementVisibleTo
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- isElementWithinMarker
- removeElementData
- removeElementDataSubscriber
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBonePosition
- setElementBoneQuaternion
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementLighting
- setElementModel
- setElementOnFire
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementSyncer
- setElementVelocity
- setElementVisibleTo
- setLowLODElement
- updateElementRpHAnim
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync