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getVehicleOverrideLights

Client-side
Server-side
Shared

Pair: setVehicleOverrideLights

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This function is used to find out the current state of the override-lights setting of a vehicle.

Syntax

getVehicleOverrideLights ( )

Code Examples

server

This example will toggle the car lights on and off for a player's vehicle

function vehicleLights ( source )
local theVehicle = getPlayerOccupiedVehicle ( source ) -- get the player's vehicle
if ( theVehicle ) then -- if he was in one
if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then -- if the current state isnt 'force on'
setVehicleOverrideLights ( theVehicle, 2 ) -- force the lights on
else
setVehicleOverrideLights ( theVehicle, 1 ) -- otherwise, force the lights off
end
end
end
addCommandHandler ( "vehiclelights", vehicleLights )

See Also

Vehicle Functions