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setVehicleGravity

Client-side
Server-side
Shared

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Sets the gravity vector of a vehicle. The vehicle will fall in this direction, and the camera of any occupants will also be rotated to match it. Can be used for e.g. driving on walls or upside down on ceilings.

Syntax

setVehicleGravity ( )

Code Examples

client

This example will set 0 gravity to the vehicle if a local player enters it

addEventHandler("onClientVehicleEnter",getRootElement(),function(thePlayer)
if (thePlayer == localPlayer) then -- if thePlayer is localPlayer
local gravity = setVehicleGravity(source,0,0,0) -- Set the gravity
if (gravity) then -- If the gravity was set succesfully
local gravity_pos = Vector3(getVehicleGravity(source)) -- get the gravity vector
outputChatBox("Gravity was set to "..gravity_pos.x.." "..gravity_pos.y.." "..gravity_pos.z,0,255,0) -- output to chat
end
end
end)

See Also

Vehicle Functions