spawnVehicleFlyingComponent
Client-side
Server-side
Shared
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This function creates a dynamic (motion-dependent) falling vehicle component.
Note
The maximum number of components that can be created simultaneously is 150. Beyond this limit, no new components will be created until an existing component is removed and the count drops below 150.
Syntax
spawnVehicleFlyingComponent ( )Code Examples
Script Example Missing
Function spawnVehicleFlyingComponent needs a script example. Help out by writing one.
See Also
Vehicle Functions
- addVehicleSirens
- addVehicleUpgrade
- areVehicleLightsOn
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getHeliBladeCollisionsEnabled
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleAdjustableProperty
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleController
- getVehicleCurrentGear
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleDummyPosition
- getVehicleEngineState
- getVehicleEntryPoints
- getVehicleGravity
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleIdleRespawnDelay
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelFromName
- getVehicleModelWheelSize
- getVehicleName
- getVehicleNameFromModel
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleRotorSpeed
- getVehicleRotorState
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgrades
- getVehicleUpgradeSlotName
- getVehicleVariant
- getVehicleWheelFrictionState
- getVehicleWheelScale
- getVehicleWheelStates
- isTrainChainEngine
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleRespawnable
- isVehicleSmokeTrailEnabled
- isVehicleTaxiLightOn
- isVehicleWheelOnGround
- isVehicleWindowOpen
- removeVehicleSirens
- removeVehicleUpgrade
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setHeliBladeCollisionsEnabled
- setModelHandling
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleAdjustableProperty
- setVehicleColor
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleDummyPosition
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleGravity
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleIdleRespawnDelay
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- setVehicleRotorSpeed
- setVehicleRotorState
- setVehicleSirens
- setVehicleSirensOn
- setVehicleSmokeTrailEnabled
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelScale
- setVehicleWheelsRotation
- setVehicleWheelStates
- setVehicleWindowOpen
- spawnVehicle
- spawnVehicleFlyingComponent
- toggleVehicleRespawn
Vehicle Events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit