setVehicleComponentRotation | Multi Theft Auto: Wiki Skip to content

setVehicleComponentRotation

Client-side
Server-side
Shared

Pair: getVehicleComponentRotation

This page is incomplete! Help wanted!

Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.


This function sets the component rotation of a vehicle.

Note

Before r6974 the component rotations went the wrong way (i.e. opposite to the vehicle rotations). This has been corrected, so you'll have to modify any scripts written before r6974 that use this function.

Syntax

setVehicleComponentRotation ( )

Code Examples

client

Example 1:This example would change the roatation of the component when the player enters a vehicle.

addEventHandler("onClientVehicleEnter", getRootElement(),
function()
local theVeh = getPedOccupiedVehicle(localPlayer)
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
if (theVeh) then
for k in pairs (getComponent) do
local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component
setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit
end
end
end
)

See Also

Vehicle Functions