dxCreateFont
Client-side
Server-side
Shared
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This function creates a DX font element that can be used in dxDrawText. Successful font creation is not guaranteed, and may fail due to hardware or memory limitations.
Note
The size can't be less than 5 or more than 150. Use this function after onClientResourceStart, otherwise some characters may be displayed incorrectly.
Syntax
dxCreateFont ( )Code Examples
client
local font = dxCreateFont('myfont.ttf', 20, false, 'proof') or 'default' -- fallback to default
addEventHandler('onClientRender', root, function() dxDrawText('Example Text', 100, 350, 300, 350, tocolor(255, 255, 0), 1, font)end)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource