dxDrawPrimitive3D
Client-side
Server-side
Shared
This page is incomplete! Help wanted!
Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.
This function draws a 3D primitive in the 3D world - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
Syntax
dxDrawPrimitive3D ( )Code Examples
client
This is a small example of creating 3D Primitive object with 4 vertex that will spawn on 'The Well Stacked Pizza Co.' in Idlewood.
local primitive = { {2087.8, -1804.2, 13.5, tocolor(255, 0, 0)}, {2087.7, -1810.5, 13.5, tocolor(0, 255, 0)}, {2092.7, -1813.6, 17.7, tocolor(0, 0, 255)}, {2097.5, -1806.8, 16, tocolor(255, 255, 255)}}
function draw() dxDrawPrimitive3D("trianglefan", false, unpack(primitive))endaddEventHandler("onClientRender", root, draw)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource