dxDrawWiredSphere | Multi Theft Auto: Wiki Skip to content

dxDrawWiredSphere

Client-side
Server-side
Shared

This page is incomplete! Help wanted!

Please finish this page using the corresponding Old Wiki article.
Go to Contribution guidelines for more information.


This function drawn same sphere as /showcol. It provides 4 levels of iterations which mean density of sphere. Adjust radius to iterations to get optimum density of mesh. About 50 spheres with iterations = 4 can cause fps drop.

Syntax

dxDrawWiredSphere ( )

Code Examples

client
local BONE_IDS = {1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 24, 25, 26, 31, 32, 33, 34, 35, 36, 41, 42, 43, 44, 51, 52, 53, 54}
addEventHandler('onClientRender', root, function()
for k, v in ipairs(BONE_IDS) do
local x, y, z = getPedBonePosition(localPlayer, v)
local color = tocolor(math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255))
dxDrawWiredSphere(x, y, z, 0.1, color, 0.1, 4)
end
end)