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dxDrawRectangle

Client-side
Server-side
Shared

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This function draws a 2D rectangle across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.

Syntax

dxDrawRectangle ( )

Code Examples

client

Example of MOTD (message of the day), made using DxDrawText, -Line and -Rectangle.

local x,y = guiGetScreenSize() -- Get players resolution.
local playerName = getPlayerName ( localPlayer ) -- Get players name.
local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Example of MOTD message.
function drawStuff()
dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) -- Create our black transparent MOTD background Rectangle.
dxDrawText ( "Welcome " .. playerName, x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) -- Create Welcome title.
dxDrawText ( "Welcome " .. playerName, x/3.48, y/3.58, x, y, tocolor ( 0, 0, 0, 255 ), 1, "bankgothic" ) -- Create Welcome title shadow.
dxDrawLine ( x/3.6, y/3.3, x/1.35, y/3.3, tocolor ( 255, 255, 255, 255 ), 2 ) -- Create underline for title.
dxDrawLine ( x/3.59, y/3.275, x/1.348, y/3.275, tocolor ( 0, 0, 0, 255 ), 2 ) -- Create underline shadow.
dxDrawText ( MOTDText, x/3.6, y/3, x, y, tocolor ( 255, 255, 255, 255 ), 1, "clear" ) -- Create MOTD text.
end
addEventHandler("onClientRender", root, drawStuff) -- Keep everything visible with onClientRender.