dxSetTextureEdge
Client-side
Server-side
Shared
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This functions allows you to change the edge handling after creating the texture.
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Syntax
dxSetTextureEdge ( )Code Examples
client
local renderTarget1 = dxCreateScreenSource(300, 300)dxSetTextureEdge(renderTarget1, "wrap")local renderTarget2 = dxCreateScreenSource(300, 300)dxSetTextureEdge(renderTarget2, "mirror")local renderTarget3 = dxCreateScreenSource(300, 300)dxSetTextureEdge(renderTarget3, "clamp")local renderTarget4 = dxCreateScreenSource(300, 300)dxSetTextureEdge(renderTarget4, "border", tocolor(255, 0, 0))
addEventHandler("onClientRender", root, function() -- Update the screen sources dxUpdateScreenSource(renderTarget1) dxUpdateScreenSource(renderTarget2) dxUpdateScreenSource(renderTarget3) dxUpdateScreenSource(renderTarget4)
-- Draw screen sources in different modes dxDrawImageSection(20, 200, 300, 300, -50, 0, 100, 100, renderTarget1) dxDrawImageSection(350, 200, 300, 300, -50, 0, 100, 100, renderTarget2) dxDrawImageSection(680, 200, 300, 300, -50, 0, 100, 100, renderTarget3) dxDrawImageSection(1010, 200, 300, 300, -50, 0, 100, 100, renderTarget4) end)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource